New Rules for Blade Warriors
6:34 PM
I decided to change up the game before I release the new site. This post will just list the concepts, I will flush it out more as I work on each part.
My goal is to get a site where the players become involved in creating some part of the game. To this end, I'm implementing the following:
Each player starts with 300 credits.
$1 = 1000 credits
Each map will have a Rune Stone which will allow characters to teleport to other maps.
Each character will have a book of spells. This book is unlimited in the number of spells that can be held there.
Each character can prepare up to 5 spells for battle.
A new player will begin with 2 spells.
Travel to another player's map and touch the Rune Stone on that map.
Another way a player can make loot, is to create sprites for islands.
Every time another player uses their sprites. The character's will have to pay for them.
Things to build to make this all happen:
My goal is to get a site where the players become involved in creating some part of the game. To this end, I'm implementing the following:
Each player starts with 300 credits.
$1 = 1000 credits
Each map will have a Rune Stone which will allow characters to teleport to other maps.
Each character will have a book of spells. This book is unlimited in the number of spells that can be held there.
Each character can prepare up to 5 spells for battle.
A new player will begin with 2 spells.
- Blood Rage - This will give a new player +10 attack, +10 damage.
- Heal I - Heals 50 hitpoints
Travel to another player's map and touch the Rune Stone on that map.
Touching a rune stone will give a character one random selected spell from the popular spell set.
Once on another player's map, a player can buy one of there available spells.How does a player put a spell up for sale?
Each map has a counter for the number of players killed on it. As this number goes up, the random card gets better.
- Spells that are for sale have to be rare spells.
- A rare spell is one that has it's own uploaded image.
- The spell has to certified as unique by a Game Admin
- Note that a rare spell can be bought by 10 different players at the most.
- A rare spell is configurable by the seller.
- A spell can be up-to 2 of 4 types
- Earth - Add +1 to defense
- Wind - Add + 1 to attack
- Fire - Add + 1 to damage
- Water - Add + 1 to defense
- Spell can target:
- Castor
- Enemy
- Both
- Attack Modifier
- 1 point = 5 second reload
- Defense Modifier
- 1 point = 10 second reload
- Damage Modifier
- 1 point = 20 second reload
- Max of 20 points
- Image
- Costs ( Average rare spell cost cost about 100 credits.)
Another way a player can make loot, is to create sprites for islands.
Every time another player uses their sprites. The character's will have to pay for them.
Things to build to make this all happen:
- Maps have a number of random average spells attached to them.
- Maps have a level assigned to them.
- Players can alter the following things on their own map:
- Random Encounter Frequency - Max 80%
- Layers and Objects
- Add Enemy Encounters at specific points
- Players can move their Rune Gate
- Players can specify the entry point
- Players can specify that their map is private
- When a Player enters the Rune Gate show all maps they can move to
- Allow a Player to select the prepped spells.
- View to display a spell
- Form to edit or create a spell.
- Buy box, for spells that are available to buy
Blade Warriors: New Enemies
10:27 PM
I found time to add two new enemies...at level 6 and 7.
Reworked enemy stats again.
Added enemy stats view on login screen.
I'm working on the maps.
Reworked enemy stats again.
Added enemy stats view on login screen.
I'm working on the maps.
Blade Warriors: To Easy
6:53 AM
Looks like the game is getting to easy. I've got 5 guys with high levels and high scores....too high.
Maybe I should look at those unit stats again.
Maybe I should look at those unit stats again.
Blade Warriors: Enhancement Release
6:17 PM
OK...all day long I kept looking at the entrance map...Durendall.
It was getting so packed, I implemented something different.
When you first register, you get your own map. Which does not spawn any units. This map has one rune gate on it which will take you to durendall.
You can then go home later.
I think I in the future I will implement a feature that will send you home if you haven't logged in lately.
It was getting so packed, I implemented something different.
When you first register, you get your own map. Which does not spawn any units. This map has one rune gate on it which will take you to durendall.
You can then go home later.
I think I in the future I will implement a feature that will send you home if you haven't logged in lately.
Blade Warriors: Enhancements
7:28 PM
OK, I think I may be done for the week.
- Released new units and redid their stats.
- Leveling should be a little more stable.
- Arena Battles now get harder as you get past level 5
- You can battle other players
- Added new screen for Old Man Riva and Rune Stones
- Maps now have different spawn rates and spawn levels.
Blade Warriors: Wanted Features
3:20 PM
If you would like to request new features, please add them as comments to this entry.
Blade Warriors: To Do List
6:56 PM
This is the items that I know I want to do next. In order:
- Member Since...
- Times Logged In...
- Last Login Date...
- Spells must wait on countdown
- View Unit - Needs to show better duel display
- Attack Animation for Battle
- New Spells
- Player Arena
- Spell Cards
- Adjustable Wait Times During a Battle
- Safe Areas
- Create a Guide
- Durendall - Old Man Riva
- Durendall - Image Shop
- Durendall - Weapons
- Durendall - Inn
- Rune Stones
- New Units - Ready for production
Blade Warriors: Life
6:53 PM
Some of you may have noticed that you can get more then 100% life.
This is on purpose. You can cast spells and other actions that will cause your life to go higher then 100%. Currently the max amount is 200%. The life bars will not display it but you can get your life that high. After that any healing spells you cast go no higher then that.
This is on purpose. You can cast spells and other actions that will cause your life to go higher then 100%. Currently the max amount is 200%. The life bars will not display it but you can get your life that high. After that any healing spells you cast go no higher then that.
Blade Warriors: Bugs and Fixes
3:15 PM
Please post bugs as comments to this posting.
I will list fixes here as well.
I will list fixes here as well.
Blade Warriors: Fighting Calculations
1:30 PM
I tried to keep the fighting sequence fairly simple.
Attacker Defender
Level 1: Player Level 1: Sludge
ATT: 1 ATT: 3
DEF: 5 DEF: 5
DAM: 5 DAM: 5
It's a pretty simple fight method.
Attacker Defender
Level 1: Player Level 1: Sludge
ATT: 1 ATT: 3
DEF: 5 DEF: 5
DAM: 5 DAM: 5
- If the attacker wants to cast any spells, they are cast first. Spells can affect either attacker or defender or both.
- In order to hit the defender, the attacker must roll higher then "Defenders Defense" - "Attackers Attack" ( 5 - 1 = 4 or higher is needed)
- Roll two random numbers between 1 and 6 (range between 2 and 12)
- If Roll = 2 then automatically miss. (Snakes)
- If Roll = 12 then automatically hit. (House Rule)
- Damage is applied to Defender. All Defenders have a weakness that is added to damage, this makes some enemies easier to kill. (This is a hidden statistic)
- If Defender is killed, Attacker gets points and gold.
It's a pretty simple fight method.